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1. EveManufactureTool v2.10 - in Science and Industry [original thread]
Back up and running now.
- by EMT Holding - at 2015.08.27 21:26:05
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2. EveManufactureTool v2.10 - in Science and Industry [original thread]
PM me with your username and I'll fix it.
- by EMT Holding - at 2015.06.22 10:28:37
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3. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
Something tells me we're never going to see the return or iteration of this. Those who do mass industry in a single system will continue to be punished with harsh install costs.
- by EMT Holding - at 2015.04.25 14:06:08
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4. EveManufactureTool v2.10 - in Science and Industry [original thread]
Fixed and reactivated.
- by EMT Holding - at 2015.04.25 09:35:26
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5. EveManufactureTool v2.10 - in Science and Industry [original thread]
It's probably still processing something so I would advise starting it and just leaving it in the background. I'll see if I can provide some sort of feedback on what it's currently doing. With the new database, your client cache will have been inv...
- by EMT Holding - at 2015.02.14 23:48:11
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6. EveManufactureTool v2.10 - in Science and Industry [original thread]
Yes. Expect an update this weekend as well as some bug fixes.
- by EMT Holding - at 2015.02.13 22:05:29
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7. State of T2 Production? - in Science and Industry [original thread]
Shayla Sh'inlux wrote: 6) System tax is a major factor in the production cost. System tax cannot be avoided, not be smarted around nor be reduced by skills. System tax punishes you for having a ton of production in one place and punishes you fo...
- by EMT Holding - at 2015.01.14 12:56:07
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8. State of T2 Production? - in Science and Industry [original thread]
Since the removal of teams, the possible margins have dropped considerably if you want to be in Caldari space with 10+ builders. Moving further afield should allow for margins of 10-15% on T2 ships assuming you're building the components. The rem...
- by EMT Holding - at 2015.01.06 14:58:23
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9. EveManufactureTool v2.10 - in Science and Industry [original thread]
Rumbaldi wrote: Thanks for helping me get in my account On manufacturing i am running through the pricing trying to use the override, it allows me to overide one price them I have to select "import prices from wallet paste" before i can select...
- by EMT Holding - at 2015.01.01 19:55:26
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10. EveManufactureTool v2.10 - in Science and Industry [original thread]
Sorry about the minor connection problem. There were some routing issues with the hosting of the server that have been resolved. I'll be pushing a code update to present you with a more useful error than "connection lost".
- by EMT Holding - at 2015.01.01 17:35:29
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11. EPM or IPH? - in Science and Industry [original thread]
Why not both? Find out what each tool is useful for and if it is of a benefit to you.
- by EMT Holding - at 2014.12.24 10:05:27
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12. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
Removing them is still a terrible idea and I see no reason why they couldn't just be left alone until a better system was thought of. The other feedback thread had a few pages of similar replies; another thread like this isn't needed.
- by EMT Holding - at 2014.12.17 16:18:21
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13. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
corebloodbrothers wrote: Putting it too the level where its beneficial for all ment alot of invested time. So ccp could let it sit there and fade out. Or act in line of gheir current measures, like clone penalty , take it out, and out it back o...
- by EMT Holding - at 2014.12.06 18:53:05
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14. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
Fifth Blade wrote: CCP RubberBAND wrote: In summary we can only realistically look at two options here: Leave them as is (yes it would be cool to do X or Y, but realistically we cannot)
Remove them
I hope you realise that the ...
- by EMT Holding - at 2014.12.04 21:29:20
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15. EveManufactureTool v2.10 - in Science and Industry [original thread]
In response to the latest dev post about removing teams ( https://forums.eveonline.com/default.aspx?g=posts&t=389425 ), EMT will be leaving in the existing code around the additional calculations.
- by EMT Holding - at 2014.12.04 15:36:40
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16. EveManufactureTool v2.10 - in Science and Industry [original thread]
Found the problem and it has been resolved as far as not causing EMT to break any more.
- by EMT Holding - at 2014.11.25 19:39:13
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17. EveManufactureTool v2.10 - in Science and Industry [original thread]
It's been brought to my attention that some users may be having a crash on startup. While I don't know what the problem is yet, I've released a new version that should at the very least, report the error back to me so I can fix it.
- by EMT Holding - at 2014.11.25 18:08:53
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18. EveManufactureTool v2.10 - in Science and Industry [original thread]
6.12 release Notes Fixed cells not going in to edit mode when key pressed
Default ME/TE values can be set in the options tab for any blueprint that you haven't specifically set a value for
Added an IGB shopping list button which has...
- by EMT Holding - at 2014.11.24 20:33:57
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19. EveManufactureTool v2.10 - in Science and Industry [original thread]
Sneak peek of an upcoming feature; IGB shopping list. Except this is with a difference. When you change values in the IGB page, like selecting a particular item as bought, those changes will be reflected in EMT! http://i.imgur.com/r9oxNk7.png
- by EMT Holding - at 2014.11.22 01:23:00
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20. EveManufactureTool v2.10 - in Science and Industry [original thread]
6.11 release Notes Fixed a bug where adding a pricing override wouldn't update the UI and would require a program restart
Added a timestamp to the save message so you know when you last pressed it
Added in a button so you can move/c...
- by EMT Holding - at 2014.11.19 13:51:31
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